![]() This seems like a huge waste of potential given the emphasis on a virtual world with major events changing up how you play. The concept of Hacks was intriguing, but most of them functioned like fairly standard abilities, with only the Wall ability providing anything interesting. Using the different weapons, it was hard to tell exactly how powerful everything was or even whether I was doing damage. The main issue is the gunplay, which feels very weak. The movement feels nice, as bouncing around the various rooftops provides a sense of agility and constant momentum which aids the whole 'you're on the run' aspect of battle royale. It utilizes existing Ubisoft technology in unique ways to deliver a massive battle royale experience that feels a lot like Titanfall.Īnother one of our writers, Samuel Tolbert, played Hyper Scape with me and said the following after the gameplay session. While both are using the Anvil engine, they're different branches so a lot of customization went into crafting the shooter. Hyper Scape is based on the Rainbow Six Siege engine when it comes to shooting, and uses Assassin's Creed technology to render the massive open-world map. From my understanding, there won't be any microtransactions that give players an unfair advantage. This is how Ubisoft plans to financially support the game for years. From our conversation with Pope, the game will feature cosmetic-only microtransactions that you'll be able to purchase from the in-game store. There's also going to be a paid, possibly 100-tier Battle Pass, that features even more unlocks. ![]() Source: Ubisoft (Image credit: Source: Ubisoft)Įach season of Hyper Scape will feature a free 30-tier Battle Pass. ![]()
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